Warrior's Branch

Warriors are the hard hitting, brave-tough guys who can act as bodyguards or hired weapons in clearing enemies for other classes. They're the only class that can wield swords and wear armor higher than leather, making them a crucial asset in combat. They have access to blacksmiths to repair their armor, as well as other abilities and perks to increase their effectiveness.

=Branch Progress=

=Branch 1=

Skills

 * None

Perks/Abilities for BRANCH 1

 * Ability to use stone swords/iron armor/bows and arrows.
 * Recieve Amours through killing most mobs.
 * NOT allowed to use Azturt Ruins, as it currently causes imbalance issues.
 * Type /stats to view your current skills/abilities.
 * Access to the 'forcepush' spell: pushes back enemies with your might. Cost: 4 eggs. Type /cast forcepush

=Branch 2=

Guardian
Guardians are the close-combat, defensive class that stresses protection and strength. They have the ability to use higher-tier swords than other classes. They can use high-defensive skills and get most of their income through mob-killing and protecting others, especially in dungeons.

Skills

 * Defense: The more damage your player inflicts and recieves, you will level up your 'Defense' skill.
 * Deflect - You have a certain chance to deflect all damage taken. Higher chance as your level.
 * Fortress [Active] - Right-click the air with a chestplate, and enter "Fortress Mode", which negates ALL damage for a certain period of time. Duration increases through leveling.

Abilities

 * Sword Master I - Can now use Iron Swords for combat.
 * Time Hero I - Now recieves more money during night while killing mobs.
 * Spellmaster I - Access to Forcepush and Wall spells.

Scout
Scouts are the long-ranged, stealth class who prioritzes strategy and placement over brute force and defense. Although frail in defense, they have access to Bows and long-range spells that allow them to snipe foes at a distance.

Skills

 * Archery: The more usage with your bow increases its damage and overall effectiveness, leveling your "Archery" skill.
 * Fire Rate - Now, in order to use your bow, you must nock the arrow (first click to fire), then pull (continuous firing)
 * Hard Sho t - As you level with your bow, your damage will increase.
 * Critical Shot - You will have a small chance to inflict massive damage with a 'critical shot'. These will become more common through leveling.

Abilities

 * Time Hero I - Now recieves more money during night while killing mobs.
 * Spellmaster I - Access to Forcepush and Volley spells.

=Branch 3=

Skills

 * Flamewalk